// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#include "XStdafx.h"
#include "XInventoryItems.h"
#include "XReceiver.h"

#include "XDiagnostics.h"



XInventoryItems::XInventoryItems()
{
    m_receiver = new XReceiver();// del in destructor
    m_callback = NULL;
}

XInventoryItems::~XInventoryItems()
{
    XDiagnostics::Delete("XInventoryItems");
    for(int i=0;i<m_list.size();i++)
    {
        delete m_list[i];
    }
    delete m_receiver;
}

XReceiver* XInventoryItems::Receiver() const
{
    return m_receiver;
}


void XInventoryItems::Clear()
{
    m_list.clear();
}

void XInventoryItems::Add(QPointer<XInventoryItem>& XInventoryItem)
{
    XInventoryItem->SetUpdateRectsCallback(this);
    m_list.push_back(XInventoryItem);
}

unsigned int XInventoryItems::Count() const 
{ 
    return m_list.size();
}

QPointer<XInventoryItem>& XInventoryItems::At(int i)
{
    return m_list[i];
}

const QPointer<XInventoryItem>& XInventoryItems::ConstItem(int i) const
{
    return m_list[i];
}

QPointer<XInventoryItem>& XInventoryItems::At(QString string)
{
    int i = IndexOf(string);
    if(i==-1)
    {
        throw "InventoryItems::At(string) called with bad item";
    }
    return m_list[i];
}

int XInventoryItems::IndexOf(QString string) const
{
    int iFound = -1;
    for(int i=0;i<m_list.size();i++)
    {
        QString toTest = m_list[i]->Keyword().toLower();
        if(toTest == string)
        {
            iFound = i;
        }
    }
    return iFound;
}
void XInventoryItems::SetUpdateRectsCallback(IUpdateItemVisibility* callback)
{
    m_callback = callback;
}


void XInventoryItems::UpdateItemVisibility()
{
    if(m_callback)
    {
        m_callback->UpdateItemVisibility();
    }
}
